Maciej Wielgosz,

Norwegian University of Science and Technology

Abstract:

Distributed Media Play (DMP) is the futuristic telepresence system which is aimed at providing near-natural virtual meeting environment between users hosted in collaboration spaces. There are a number of applications for which DMP may prove useful. These include, but are not limited to, musical sessions, song lessons, distributed opera, multi-player games, near-natural virtual meetings and remote surgery. The collaboration spaces proposed by DMP give the perception that the communicating parties are in the same physical space, as nearly as possible, by having 3D auto-stereoscopic multi-view video and multi-channel sound. This requires very high data rates, about 10^3 to 10^5 times higher than currently offered throughput. For achieving this goal, DMP proposes a three-layer network architecture with combined header for Application, Transport, Network and Link Flow Control (LFC) layers, called the AppTraNetLFC. It is to be implemented on hardware (FPGA) to give the minimum possible end-to-end delay for routing and performing other network-related functionalities. The network part of DMP is termed as the Real-Time Internet.

 

Date: 2012-Sep-07     Time: 10:00:00     Room: 336


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