Lennart Nacke,

University of Waterloo

Abstract:

Gamification has recently become strongly hyped as a method for teaching and learning content and materials. Leaderboards, badges, point systems have seen a strong renaissance thanks to educational books like “The Multiplayer Classroom”. However, as gamification reaches in Zenith of popularity, it is time to think about the limited applicability of some concepts that have gained fame and really look at what makes students want to learn content with games. In a critical tour de force of his own endeavours in gamifying education, Dr. Lennart Nacke, will critically reflect on things that worked and that did not work when he tried to turn his classroom into a game. The audience will leave this talk with a good understanding of some of the pitfalls of classroom gamification and why some of it is dangerous and exciting at the same time.

Bio

Lennart Nacke is an Associate Professor for Human-Computer Interaction and Game Design in the Faculty of Arts at the University of Waterloo. He is researching the cognitive and emotional side of playing games. Lennart has organized many gamification workshops for CHI over the past 5 years; he also co-founded and chaired the CHI PLAY 2014 and Gamification 2013 conferences and is currently the chair of the CHI PLAY steering committee. He has served on the steering committee of the International Game Developers Association (IGDA) Games User Research Special Interest Group (SIG) in the past. Find out more about his research group at http://www.hcigames.com

 

Date: 2016-Jan-11     Time: 10:30:00     Room: 336


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