DEVELOPMENT OF A TRAINING PROGRAM FOR THE IMPROVEMENT OF QUALITY OF LIFE OF PERSONS WITH INTELLECTUAL DISABILITIES THROUGH “SERIOUS GAMES”. (ID-GAMING)

Type: International Project

Duration: from 2020 Nov 01 to 2022 Oct 31

Financed by: ERASMUS +

Prime Contractor: C.E.C.D. MIRA SINTRA - CENTRO DE EDUCACAO PARA O CIDADAO COM DEFICIENCIA CRL (Other)

The main objective ID-GAMING is to increase the competences of Persons with Intellectual Disabilities and related Professionals and Relatives in the implementation of ICT Serious Games for improving cognitive functions, and therefore, their QoL. Specific objectives of ID GAMING are: •To increase the awareness of this target group regarding the relevance of ICT-SG • To select and collect proper ICT-SG for better training the cognitive functions of PwID according to the specific needs and capacities • To transfer knowledge, guidelines and procedures on how to use ICT-SG to produce specific aimed outcomes in terms of cognitive functions and Quality of Life • To develop and improve Digital Skills of PwID • To increase the socialization of PwID through the collaborative gaming and involvement of the Relatives in the use of ICT Serious Games out of the care centers.

Partnerships

  • Aristotle University of Thessaloniki (University) -Greece
  • ASOC COPAVA COORDINADORA DE RECURSOS DE ATENCIÓN A PERSONAS CON DIVERSIDAD FUNCIONAL INTELECTUAL DE LA COMUNIDAD VALENCIANA (Other) - Spain
  • ASSOCIAZIONE ITALIANA PER L ASSISTENZA AGLI SPASTICI PROVINCIA DI BOLOGNA (Other) - Italy
  • C.E.C.D. MIRA SINTRA - CENTRO DE EDUCACAO PARA O CIDADAO COM DEFICIENCIA CRL (Other)
  • Consorzio Solidarietà Sociale Forlì-Cesena società cooperativa sociale (Other) - Italy

Principal Investigators