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- Efficient Hair Rendering with a GPU Cone Tracing Approach
Jorge Martins, Vasco Alexandre da Silva Costa, João António Madeiras Pereira
International Journal of Creative Interfaces and Computer Graphics (IJCICG) vol. 8, n. 1, DOI 10.4018/IJCICG.2017010101
2017 - Bandwidth and memory efficiency in real-time ray tracing
Pedro Lousada, Vasco Alexandre da Silva Costa, João António Madeiras Pereira
Journal of WSCG vol. 25, n. 1,
2017 - Accelerating Occlusion Rendering on a GPU via Ray Classification
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
International Journal of Creative Interfaces and Computer Graphics vol. 6, DOI 10.4018/IJCICG.2015070101
2016 - Accelerating Occlusion Rendering on a GPU via Ray Classification
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
International Journal of Creative Interfaces and Computer Graphics vol. 6, n. 2, DOI 10.4018/IJCICG.2015070101
2015
- Bandwidth and memory efficiency in real-time ray tracing
Pedro Lousada, Vasco Alexandre da Silva Costa, João António Madeiras Pereira
WSCG'2017 – 25th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, - Coherent Ray-Space Hierarchy Via Ray Hashing and Sorting
Nuno T. Reis, Vasco Alexandre da Silva Costa, João António Madeiras Pereira
GRAPP 2017 - 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, INSTICC, INSTICC, Porto, Portugal - Efficient Grid Construction on Streaming Architectures
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
CGI'15 – 32nd Computer Graphics International Conference, Strasbourg, France
2015 - Efficient Rectilinear Grids for Real-time Ray Tracing
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
EGSR 2014 – 25th Eurographics Symposium on Rendering, - Fast Compression of Meshes for GPU Ray-Tracing
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
WSCG'2013 - 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision , Vaclav Skala Union Agency; ISBN 978-80-86943-74-9, Vaclav Skala Union Agency; ISBN 978-80-86943-74-9, Plzen, Czech Republic - Compressed Grids for GPU Ray Tracing of Large Models
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
WSCG'2013 - 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision , Vaclav Skala Union Agency; ISBN 978-80-86943-76-3, Vaclav Skala Union Agency; ISBN 978-80-86943-76-3, University of West Bohemia, Plzen, Czech Republic - Physics-based Water Interaction and Shading: the SiViFlow Algorithm
David Sena, João António Madeiras Pereira, Vasco Alexandre da Silva Costa
WSCG'2013 - 21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Vaclav Skala Union Agency; ISBN 978-80-86943-75-6, Vaclav Skala Union Agency; ISBN 978-80-86943-75-6, University of West Bohemia, Plzen, Czech Republic - Compact Rectilinear Grids for the Ray Tracing of Irregular Scenes
Vasco Alexandre da Silva Costa, João António Madeiras Pereira
WSCG 2011 - 19th International Conference in Central Europe on Computer Graphics, Vaclav Skala Union Agency, Vaclav Skala Union Agency, University of West Bohemia, Plzen, Czech Republic - Multi-level Hashed Grid Construction methods
Vasco Alexandre da Silva Costa, João António Madeiras Pereira, Joaquim Armando Pires Jorge
WSCG 2010, 18th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, Vaclav Skala Union Agency, Vaclav Skala Union Agency, University of West Bohemia, Plzen, Czech Republic
- Grid-Based Acceleration Techniques For Real-Time Ray Tracing
Vasco Alexandre da Silva Costa
Doctorates
2015