Realising an Applied Gaming Ecosystem (RAGE)
Type: International Project Project
Duration: from 2015 Feb 01 to 2019 Jan 31
Financed by: European Commission
Prime Contractor: Open Universitaet Nederland (University) -Netherlands
The overall objective of our project is: to develop, transform and enrich advanced technologies from the leisure games indus-try into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games, and make these assets available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming indus-tries, intermediaries, education providers, policy makers and end-users.
Partnerships
- Bip-Media (Company) -France
- Escola de Polícia Judiciária –Ministério da Justiça (University) -Portugal
- FTK – Research Institute for Telecommunication and Cooperation (Other) -Netherlands
- Gameware Europe Ltd (Company) -United Kingdom
- Groupe Randstad (Company) -France
- Hull College Group (University) -United Kingdom
- INMARK Estudios y Estrategias (Other)
- Instituto do Emprego e Formação Profissional, I.P (Other) - Porto Salvo, Portugal
- Nurogames GMBH (Company) -Germany
- Open Universitaet Nederland (University) -Netherlands
- PlayGen Ltd (Company) -United Kingdom
- POLITEHNICA University of Bucharest - Romania (University) - Bucharest, Romania
- R - INESC-ID Lisboa (Other) - Lisboa, Portugal
- Sofiiski Universitet Sveti Kliment Ohridsk (University) -Bulgaria
- Stichting Praktijkleren (Other) -Netherlands
- U - Technische Universitaet Graz (University) - Austria
- Universidad Complutense de Madrid (University) -Spain
- Universitaet Utrecht (University) -Netherlands
- University of Bolton (University) -United Kingdom