Realising an Applied Gaming Ecosystem (RAGE)

Type: International Project Project

Duration: from 2015 Feb 01 to 2019 Jan 31

Financed by: European Commission

Prime Contractor: Open Universitaet Nederland (University) -Netherlands

The overall objective of our project is: to develop, transform and enrich advanced technologies from the leisure games indus-try into self-contained gaming assets (i.e. solutions showing economic value potential) that support game studios at developing applied games, and make these assets available along with a large volume of high-quality knowledge resources through a self-sustainable Ecosystem, which is a social space that connects research, gaming indus-tries, intermediaries, education providers, policy makers and end-users.

Partnerships

  • Bip-Media (Company) -France
  • Escola de Polícia Judiciária –Ministério da Justiça (University) -Portugal
  • FTK – Research Institute for Telecommunication and Cooperation (Other) -Netherlands
  • Gameware Europe Ltd (Company) -United Kingdom
  • Groupe Randstad (Company) -France
  • Hull College Group (University) -United Kingdom
  • INMARK Estudios y Estrategias (Other)
  • Instituto do Emprego e Formação Profissional, I.P (Other) - Porto Salvo, Portugal
  • Nurogames GMBH (Company) -Germany
  • Open Universitaet Nederland (University) -Netherlands
  • PlayGen Ltd (Company) -United Kingdom
  • POLITEHNICA University of Bucharest - Romania (University) - Bucharest, Romania
  • R - INESC-ID Lisboa (Other) - Lisboa, Portugal
  • Sofiiski Universitet Sveti Kliment Ohridsk (University) -Bulgaria
  • Stichting Praktijkleren (Other) -Netherlands
  • U - Technische Universitaet Graz (University) - Austria
  • Universidad Complutense de Madrid (University) -Spain
  • Universitaet Utrecht (University) -Netherlands
  • University of Bolton (University) -United Kingdom

Principal Investigators

Members