Treme-treme an educational game that engages children aged 7 to 9 years-old with seismic risk — is now live at Quake, the newly inaugurated Lisbon-based experience on the 1755 great Lisbon earthquake. An immersive mix of technology and art, Quake was brought together, amongst others, by seismologists, historians and theater specialists.

Developed by the Department of Civil Engineering and the Department of Computer Science and Engineering of Instituto Superior Técnico (including by INESC-ID researchers Rui Prada and Pedro Santos), Dreamstudios and Flaidisaine© (under the European project UPStrat-MAFA – “Urban disaster Prevention Strategies using MAcroseismic Fields and FAult Sources), Treme-treme teaches children how to behave during an earthquake, including building an emergency kit and learning to recognize the spots at home, school and work that are particularly dangerous during such an event.

Quake and Treme-treme also have been featured in Time Out. As the magazine invites, “Imagine yourself sitting on a pew in a city church, on November 1, 1755, All Saints’ Day, minutes before the earth began to shake. Suddenly, everything collapses, the flames flare up,” adding that “In fact, you can stop imagining.” Now you can experience the event and tragedy that remade Lisbon and inspired poets of the sublime such as Voltaire. And Treme-treme is an integral part of that.