From player’s strategies to natural language interactions: two back-to-back publications in “Videogame Sciences and Arts”
Samuel Gomes and Gonçalo Baptista — two early stage researchers from the Artificial Intelligence for People and Society (AIPS) Research Area at INESC-ID — have recently published back-to-back research papers in Videogame Sciences and Arts, part of the Springer Communications in Computer and Information Science book series. This issue is comprised of selected papers from the 12th International Conference on Videogame Sciences and Arts (VJ 2020; initially to be held in Mirandela, Portugal, but instead hosted online by the Polytechnic Institute of Bragança, EsACT, on 26 to 28 November 2020).
In his paper Reward-Mediated Individual and Altruistic Behavior (with the participation of Tomás Alves, João Dias and Carlos Martinho), Samuel Gomes — a PhD student at AIPS — delved into the long-scrutinized balance between individual and altruistic behaviours, an issue of substantial interest in everyday social dilemmas. By examining the extent to which individual and altruistic score functions led players to vary their strategies and interaction motives within Message Across, an in-loco two-player videogame, Gomes and colleagues were able to demonstrate the value of incentive-based strategies in moderating the emergence of in-game behavior perceivable as either individual or altruistic.
In Interviewing a Virtual Suspect: Conversational Game Characters Using Alexa (a paper authored with Diogo Rato and Rui Prada), Gonçalo Baptista — an alumnus of the AIPS group, where he performed his master’s research — applied a new medium to facilitate the interaction between players and a videogame environment. Using the tools provided by Amazon Alexa, Baptista and his collaborators employed a natural language conversational interaction within the Virtual Suspect game (reported on an earlier publication by Diogo Rato et al.), showing that the use of natural language to support the interaction with game characters has the potential to improve a player’s experience.
On the novelty his paper represents, Samuel Gomes highlighted that “by exclusively using different reward functions in a two-player game, we could implicitly lead people to assume either individual or altruistic task completion strategies, and to self-report their experience as reflecting those styles of interaction,” adding that his paper “sheds light on how to characterize group interaction styles, contributing to the validation of a model of motives behind interaction (between self-oriented and others-oriented),” ultimately resulting in a model that “can be used to characterize people’s interaction preference, and expanded to reflect the interaction styles allowed in other occasions.” Discussing his paper, Gonçalo Baptista pointed out that its major advancement sits with “the exploration of the incorporation of natural language conversational systems to improve user experience when interacting with video game characters,” elaborating that this study “will enable further research into […] improving the user experience, either with a different conversational system or with a revamped agent, as well as the potential integration of this system in a video game.”
These two research papers are an exemplary output from the community of approximately one-hundred-and-fifty early stage researchers currently working at INESC-ID.
Investigating AI systems (agents, robots, etc.) that are social and pro-social — with research work that spans many different topics in affective computing, planning, games & interactive storytelling, robotics, evolutionary game theory and machine learning — AIPS is one of the eleven Research Areas that make up the research tissue of INESC-ID, covering a wide range of topics in computer science and engineering and electrical and computer engineering. You can learn more about the INESC-ID Research Areas here.
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NII International Internship Programme Presentation and Q&A by Emmanuel Planas
On April 30, Emmanuel Planas, the acting director of the Global Liaison Office (GLO) and responsible for the internationalisation program at the National Institute of Informatics (NII) in Tokyo, Japan, will give a presentation to introduce the NII and its internship program to INESC-ID students and IST’s Master’s in Computer Science students.
Date & Time: April 30, 14h00
Where: Sala Polivalente, Técnico – Taguspark
“The NII International Internship Program is an exchange activity with students from institutions with which NII has concluded a Memorandum of Understanding (MOU) agreement. This incentive program aims at giving interns the opportunity for professional and personal development by engaging in research activities under the guidance and supervision of NII researchers.
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Educational Workshop on Responsible AI for Peace and Security (UNODA)
On June 6 and 7, The United Nations Office for Disarmament Affairs (UNODA) and the Stockholm International Peace Research Institute (SIPRI) are offering a selected group of technical students the opportunity to join a 2-day educational workshop on Responsible AI for peace and security.
The third workshop in the series will be held in Porto Salvo, Portugal, in collaboration with GAIPS, INESC-ID, and Instituto Superior Técnico. The workshop is open to students affiliated with universities in Europe, Central and South America, the Middle East and Africa, Oceania, and Asia.
Date & Time: June 6 a 7
Where: IST – Tagus Park, Porto Salvo
Registration deadline: April 8
Summary: “As with the impacts of Artificial intelligence (AI) on people’s day-to-day lives, the impacts for international peace and security include wide-ranging and significant opportunities and challenges. AI can help achieve the UN Sustainable Development Goals, but its dual-use nature means that peaceful applications can also be misused for harmful purposes such as political disinformation, cyberattacks, terrorism, or military operations. Meanwhile, those researching and developing AI in the civilian sector remain too often unaware of the risks that the misuse of civilian AI technology may pose to international peace and security and unsure about the role they can play in addressing them. Against this background, UNODA and SIPRI launched, in 2023, a three-year educational initiative on Promoting Responsible Innovation in AI for Peace and Security. The initiative, which is supported by the Council of the European Union, aims to support greater engagement of the civilian AI community in mitigating the unintended consequences of civilian AI research and innovation for peace and security. As part of that initiative, SIPRI and UNODA are organising a series of capacity building workshops for STEM students (at PhD and Master levels). These workshops aim to provide the opportunity for up-and-coming AI practitioners to work together and with experts to learn about a) how peaceful AI research and innovation may generate risks for international peace and security; b) how they could help prevent or mitigate those risks through responsible research and innovation; c) how they could support the promotion of responsible AI for peace and security.”